AI 产品解读A 3D speedrunning platformer game that runs as a Chrome extension, featuring over 50 built-in levels, online multiplayer via WebRTC, custom skins, a creative level editor, and mod support.
Provides an accessible, browser-native 3D platformer game experience directly from the Chrome toolbar without needing to visit external gaming websites or install desktop applications. Works offline for single-player mode.
User clicks the Chrome extension icon to open the game popup. The main menu displays with volume controls, fullscreen option, Discord link, and a Play button. Clicking Play loads the 3D game (v1/index.html) built with Three.js and Rapier physics (WASM). Player selects levels from the campaign or community packs, controls a cube character through 3D obstacle courses, and can participate in online multiplayer races. Level editor allows creating and sharing custom levels.
50+ built-in campaign levels with increasing difficultyOnline multiplayer via WebRTC peer-to-peer connectionsCreative level editor for building custom levelsCustom skins systemMod support with community modsOffline single-player mode with high score tracking
- 目标用户
- Casual gamers looking for quick browser-based entertainment / Speedrunners who want to compete on leaderboards / Creative players who enjoy building and sharing custom levels / Chrome users seeking a lightweight offline-capable game
- The extension source is heavily minified/bundled (303 files, largest JS file is 848KB), making deep code analysis challenging but the overall structure and functionality are clear.
- Multiplayer implementation details are embedded in bundled WebRTC libraries and could not be fully traced, but no authentication requirement was found.
- The 'pro' naming in SVG asset filenames (button-play-pro.svg) and audio files (boxel-3d-pro.ogg) could not be fully explained but no paid gating mechanism was found in the code.
付费分析未识别到付费功能
No payment infrastructure detected anywhere in the extension. Zero matches for premium, purchase, pricing, payment, stripe, billing, or in-app purchase. All 'pro' keyword hits are false positives in WebGL shader code (projectionMatrix, projTexCoord, process, RECIPROCAL_PI) and library internals. The file 'svg/button-play-pro.svg' is simply the visual design asset for the regular 'Play' button (the main menu code shows it navigates to the game with no payment gate). The 'upgrade' keyword only appears in a changelog entry about upgrading a physics engine library version. The extension has no feature gating, no payment platform integration, and no upgrade prompts. The game is entirely free to play.
- 置信度
- 95
- 支付平台
- --
- 来源
- AI / 高
- 需要登录
- 否
- 登录理由
- The extension is a self-contained 3D game that runs locally in the browser popup. The manifest only requests 'storage' and 'unlimitedStorage' permissions. The main application code (main-CkUTk6PW.js) contains no login UI, authentication flows, or account management. All keyword hits for 'login', 'signin', 'account', 'auth', 'session', 'token', 'jwt' are false positives: 'jwt' appears in base64-encoded metadata (verified_contents.json), 'account' appears in GLSL shader comments ('account for clip-space aspect ratio'), 'sign in' appears as WebGL shader port notes ('Changed sign in W component'), 'session' appears in WebRTC SDP handling for peer-to-peer multiplayer (not user accounts), and 'auth' appears in level JSON files as 'author' field names. The multiplayer feature uses WebRTC for peer connections without requiring user authentication. No external authentication hosts were detected.
This is a awesome game and I have completed ALL of the levels. Could you add more levels?
better than boxel rebound
This game was super easy and I think I got REALLY good times on the levels. What did everyone else get?
This game is so good to just spend the time when you are bored and i love it, but i think there should be a little bit more levels in this game.
Me parece que los niveles están bien pero bastante sencillos todos además de que para llamarse 3D es como el original salvo que puedes ir por el techo y no te mata el fondo. Además de que el nivel 22 se puede pasar en 5 segundos.
good but needs more levels
I FRICKING LOVE IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
increiblo lo juego en clases todo el dia mu wenardo
I love this game it is very addicting! One thing I noticed is that it was more mysterious than its predecessor. You don't have too much time to explore the surroundings because you are moving so fast. In some ways this effect can be beneficial, but sometimes it is kind of frustrating to blindly jump off an edge and hit a spike (i.e., that suprise spike from level 13). So I would recommend a bigger screen or a way to explore your surroundings. Additionally, there aren't as many tutorial blocks as Boxel Rebound, which may be a bit difficult to newcomers. I recommend adding something like a hint or some physical tutorials, like another non-player block bouncing a jump pad to jump high. However, it's pretty easy to learn new mechanics anyway since there's only one control. I also like how all the levels are unlocked, it reduces rage in a good way. I think pressing 'R' should teleport you back to your last checkpoint - if you lose momentum and you have no way of killing yourself, you have to start back at the beginning. It is quite annoying. Furthermore, if you press 'R' while your character intersects with a checkpoint, you would go back to the absolute start. This way, both restarts would be possible with one key, if you press R once you would go back to checkpoint, press R again, and you would go to the absolute start. I think the level "Rock Climber" is too hard for level 10. I have many difficulties with it. I keep overshooting it and slipping off the outer sides of the rectangles. I keep undershooting it and I have no way of climbing up the rock. Most importantly, I keep stubbing my player block on the rectangles above, wrecking my perfect jump. Rearrange it to level 15 or make it easier in some other way like making the slopes shallower. Personally, I find it annoying to lose x momentum and having to restart because of it. In my head, I want a script that calculates if I cannot move horizontally - like if the ground is not sloped, and the ceiling is not sloped, no direction blocks, moving blocks, finish blocks, etc., are nearby, then I will die automatically. I don't expect this to be implemented anyhow, it's too wild of a mechanic. Keep working on it!
level 20 is impossible