AI product readA 3D speedrunning platformer game that runs as a Chrome extension, featuring over 50 built-in levels, online multiplayer via WebRTC, custom skins, a creative level editor, and mod support.
Provides an accessible, browser-native 3D platformer game experience directly from the Chrome toolbar without needing to visit external gaming websites or install desktop applications. Works offline for single-player mode.
User clicks the Chrome extension icon to open the game popup. The main menu displays with volume controls, fullscreen option, Discord link, and a Play button. Clicking Play loads the 3D game (v1/index.html) built with Three.js and Rapier physics (WASM). Player selects levels from the campaign or community packs, controls a cube character through 3D obstacle courses, and can participate in online multiplayer races. Level editor allows creating and sharing custom levels.
50+ built-in campaign levels with increasing difficultyOnline multiplayer via WebRTC peer-to-peer connectionsCreative level editor for building custom levelsCustom skins systemMod support with community modsOffline single-player mode with high score tracking
- Target users
- Casual gamers looking for quick browser-based entertainment / Speedrunners who want to compete on leaderboards / Creative players who enjoy building and sharing custom levels / Chrome users seeking a lightweight offline-capable game
- The extension source is heavily minified/bundled (303 files, largest JS file is 848KB), making deep code analysis challenging but the overall structure and functionality are clear.
- Multiplayer implementation details are embedded in bundled WebRTC libraries and could not be fully traced, but no authentication requirement was found.
- The 'pro' naming in SVG asset filenames (button-play-pro.svg) and audio files (boxel-3d-pro.ogg) could not be fully explained but no paid gating mechanism was found in the code.
MonetizationNo paid features detected
No payment infrastructure detected anywhere in the extension. Zero matches for premium, purchase, pricing, payment, stripe, billing, or in-app purchase. All 'pro' keyword hits are false positives in WebGL shader code (projectionMatrix, projTexCoord, process, RECIPROCAL_PI) and library internals. The file 'svg/button-play-pro.svg' is simply the visual design asset for the regular 'Play' button (the main menu code shows it navigates to the game with no payment gate). The 'upgrade' keyword only appears in a changelog entry about upgrading a physics engine library version. The extension has no feature gating, no payment platform integration, and no upgrade prompts. The game is entirely free to play.
- Confidence
- 95
- Payment platform
- --
- Source
- AI / High
- Login required
- No
- Reason
- The extension is a self-contained 3D game that runs locally in the browser popup. The manifest only requests 'storage' and 'unlimitedStorage' permissions. The main application code (main-CkUTk6PW.js) contains no login UI, authentication flows, or account management. All keyword hits for 'login', 'signin', 'account', 'auth', 'session', 'token', 'jwt' are false positives: 'jwt' appears in base64-encoded metadata (verified_contents.json), 'account' appears in GLSL shader comments ('account for clip-space aspect ratio'), 'sign in' appears as WebGL shader port notes ('Changed sign in W component'), 'session' appears in WebRTC SDP handling for peer-to-peer multiplayer (not user accounts), and 'auth' appears in level JSON files as 'author' field names. The multiplayer feature uses WebRTC for peer connections without requiring user authentication. No external authentication hosts were detected.
game good
is good like my jogurt
amazing game managed to get 8.442 on level 28
The concept of the game is great. I love the game and am excited every time a new level comes out. I like getting records and by best record is under a second on one of the levels. However the last level (level 34) that is last at the moment is really buggy and really hard to get a good time. My best is like over 60 seconds and that is after about 50-100 tries. I like the swing game mode but could you stop swing if you wait to get to the top and make it easier to use somehow. I would also love it if I could somehow send the level for the creator or the public to see my levels that I have put hours of work into. Thank you for making this game and anyone that is thinking of getting the game, try it out because it is great fun and especially if you are good.
Amazing game :D
This game is a good sequel to the original. Instead of just making everything 3d and copying levels from the original, it builds on the originals mechanics, and even add some. the levels are great, but they feel inconsistent sometimes, but that's rarely a problem. They are of course more bugs in this game than the last, but they aren't game breaking. there is one main critique I have with this game, and that its too short. And that's a shame because it is really fun. I find myself playing the levels over and over again, 'cause the game is so short. I've got to say that this is a worthy sequel to the original game. In my opinion, I think this is better than the original, and I hope some more levels are coming soon.
The game was good and all that, hella easy, but it needs more levels. I'm like really good at games so it might be hard for other people. Overall games stinks but doesn't stink at the same time.
ITS NOT LETTING ME PLAY I PLAYED ONE TIME AND IT DOESNT LET E JOIN, CAN YOU PLEASE LET ME JOIN U GAME?
goooda
I love this game, but there is a glitch on lvl 32 where you cam clip through the spikes at the bottom and survive. Fix that pls.