AI product readA 3D speedrunning platformer game that runs as a Chrome extension, featuring over 50 built-in levels, online multiplayer via WebRTC, custom skins, a creative level editor, and mod support.
Provides an accessible, browser-native 3D platformer game experience directly from the Chrome toolbar without needing to visit external gaming websites or install desktop applications. Works offline for single-player mode.
User clicks the Chrome extension icon to open the game popup. The main menu displays with volume controls, fullscreen option, Discord link, and a Play button. Clicking Play loads the 3D game (v1/index.html) built with Three.js and Rapier physics (WASM). Player selects levels from the campaign or community packs, controls a cube character through 3D obstacle courses, and can participate in online multiplayer races. Level editor allows creating and sharing custom levels.
50+ built-in campaign levels with increasing difficultyOnline multiplayer via WebRTC peer-to-peer connectionsCreative level editor for building custom levelsCustom skins systemMod support with community modsOffline single-player mode with high score tracking
- Target users
- Casual gamers looking for quick browser-based entertainment / Speedrunners who want to compete on leaderboards / Creative players who enjoy building and sharing custom levels / Chrome users seeking a lightweight offline-capable game
- The extension source is heavily minified/bundled (303 files, largest JS file is 848KB), making deep code analysis challenging but the overall structure and functionality are clear.
- Multiplayer implementation details are embedded in bundled WebRTC libraries and could not be fully traced, but no authentication requirement was found.
- The 'pro' naming in SVG asset filenames (button-play-pro.svg) and audio files (boxel-3d-pro.ogg) could not be fully explained but no paid gating mechanism was found in the code.
MonetizationNo paid features detected
No payment infrastructure detected anywhere in the extension. Zero matches for premium, purchase, pricing, payment, stripe, billing, or in-app purchase. All 'pro' keyword hits are false positives in WebGL shader code (projectionMatrix, projTexCoord, process, RECIPROCAL_PI) and library internals. The file 'svg/button-play-pro.svg' is simply the visual design asset for the regular 'Play' button (the main menu code shows it navigates to the game with no payment gate). The 'upgrade' keyword only appears in a changelog entry about upgrading a physics engine library version. The extension has no feature gating, no payment platform integration, and no upgrade prompts. The game is entirely free to play.
- Confidence
- 95
- Payment platform
- --
- Source
- AI / High
- Login required
- No
- Reason
- The extension is a self-contained 3D game that runs locally in the browser popup. The manifest only requests 'storage' and 'unlimitedStorage' permissions. The main application code (main-CkUTk6PW.js) contains no login UI, authentication flows, or account management. All keyword hits for 'login', 'signin', 'account', 'auth', 'session', 'token', 'jwt' are false positives: 'jwt' appears in base64-encoded metadata (verified_contents.json), 'account' appears in GLSL shader comments ('account for clip-space aspect ratio'), 'sign in' appears as WebGL shader port notes ('Changed sign in W component'), 'session' appears in WebRTC SDP handling for peer-to-peer multiplayer (not user accounts), and 'auth' appears in level JSON files as 'author' field names. The multiplayer feature uses WebRTC for peer connections without requiring user authentication. No external authentication hosts were detected.
FUN GAME
This game makes me relax and it was very fun and can sometimes make you stress by not completing the levels, level 13 is very funny. This game gets rid of your boredom and lets you focus on it rather that things going on in life.
I played through Boxel Rebound and this game and I love them both. I had a few suggestions for this one though. -Maybe add palettes? I think this would be a cool way for the player to have more customization options, the palettes could possibly be the colors from the levels of Boxel Rebound. -A "play" button on custom levels. This way you don't have to open them to edit them first and you can instantly play them. -An option to change the background. -A bonus section to the levels (possibly unlocked after you complete all levels) called "Retro". It would feature remakes of some of the levels from Boxel Rebound! Hope you take these ideas into consideration, keep up the good work! :D
do more lavels
molt bo
soooo gooood!
I really like this game untill the update, i dont like the name of levels to be removed, also I like the old background more than the new one.
i like it and all but can u make level 32 easier plz
So easy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Es una muy buena extencion Xd