AI product readA 3D speedrunning platformer game that runs as a Chrome extension, featuring over 50 built-in levels, online multiplayer via WebRTC, custom skins, a creative level editor, and mod support.
Provides an accessible, browser-native 3D platformer game experience directly from the Chrome toolbar without needing to visit external gaming websites or install desktop applications. Works offline for single-player mode.
User clicks the Chrome extension icon to open the game popup. The main menu displays with volume controls, fullscreen option, Discord link, and a Play button. Clicking Play loads the 3D game (v1/index.html) built with Three.js and Rapier physics (WASM). Player selects levels from the campaign or community packs, controls a cube character through 3D obstacle courses, and can participate in online multiplayer races. Level editor allows creating and sharing custom levels.
50+ built-in campaign levels with increasing difficultyOnline multiplayer via WebRTC peer-to-peer connectionsCreative level editor for building custom levelsCustom skins systemMod support with community modsOffline single-player mode with high score tracking
- Target users
- Casual gamers looking for quick browser-based entertainment / Speedrunners who want to compete on leaderboards / Creative players who enjoy building and sharing custom levels / Chrome users seeking a lightweight offline-capable game
- The extension source is heavily minified/bundled (303 files, largest JS file is 848KB), making deep code analysis challenging but the overall structure and functionality are clear.
- Multiplayer implementation details are embedded in bundled WebRTC libraries and could not be fully traced, but no authentication requirement was found.
- The 'pro' naming in SVG asset filenames (button-play-pro.svg) and audio files (boxel-3d-pro.ogg) could not be fully explained but no paid gating mechanism was found in the code.
MonetizationNo paid features detected
No payment infrastructure detected anywhere in the extension. Zero matches for premium, purchase, pricing, payment, stripe, billing, or in-app purchase. All 'pro' keyword hits are false positives in WebGL shader code (projectionMatrix, projTexCoord, process, RECIPROCAL_PI) and library internals. The file 'svg/button-play-pro.svg' is simply the visual design asset for the regular 'Play' button (the main menu code shows it navigates to the game with no payment gate). The 'upgrade' keyword only appears in a changelog entry about upgrading a physics engine library version. The extension has no feature gating, no payment platform integration, and no upgrade prompts. The game is entirely free to play.
- Confidence
- 95
- Payment platform
- --
- Source
- AI / High
- Login required
- No
- Reason
- The extension is a self-contained 3D game that runs locally in the browser popup. The manifest only requests 'storage' and 'unlimitedStorage' permissions. The main application code (main-CkUTk6PW.js) contains no login UI, authentication flows, or account management. All keyword hits for 'login', 'signin', 'account', 'auth', 'session', 'token', 'jwt' are false positives: 'jwt' appears in base64-encoded metadata (verified_contents.json), 'account' appears in GLSL shader comments ('account for clip-space aspect ratio'), 'sign in' appears as WebGL shader port notes ('Changed sign in W component'), 'session' appears in WebRTC SDP handling for peer-to-peer multiplayer (not user accounts), and 'auth' appears in level JSON files as 'author' field names. The multiplayer feature uses WebRTC for peer connections without requiring user authentication. No external authentication hosts were detected.
It's a fun game and all but one thing I don't like is when you go to the level maker you can't move the spikes or whatever other than that it is fun so good job team!
J'ai adoré ce jeu, mais il est trop court (je l'ai fini en 2 jours). Ca serait pas mal que vous rajoutiez une fonction niveaux en ligne comme sur Boxel Rebound. Une sorte de mario maker. La physique du jeu est... logique/naturelle. Ce serait bien de pouvoir changer la couleur principale du jeu, normalement c'est du rouge foncé, mais ça pourrait être du bleu ou du rose... L'interface est magnifique.
this game i play everyday
this game was sooo 3D awsome but i like more levels coming up
it is good but you should be able to control movement. Also level 9 is not possible to beat.
amazing game
Guyss to beat level 9 u have to jump on the upside down floor just figured it out🤣🙃upside down floor to beat it lol. Also How to beat level 6??
can you make the levels harder but other wise the game is good
I like this for an alpha game, I hope they make more levels and blocks. I speedrun this game a lot but sometimes the game lags witch makes you loose all of your speed so levels like rock climber 2 can be hard. BTW non of the levels are impossible and what about boxel rebound? sorry for the bad spelling
physique très mauvaise, on doit attendre quelques milisecondes pour sauter après avoir touché une platforme.je recommande geometry dash à ce jeu